What determines the historical significance and viability of a particular console? The number of large, "shot" exclusives released for it. PS vita has problems with this – most of the most noticeable games were ports from other platforms. Freedom Wars, Designed by Japanese SCE Japan Studio, As planned, it should have become one of the good reasons to buy "Vita".
Each prisoner has its own robot of the opposite sex … Someone, add me a couple more million years!
Life imprisonment
Fantasies to the Japanese do not occupy. In the creation of original settings, albeit sometimes seeming some vulgar and elaborate to Western consumers, they have no equals. So this time the infinitely distant future of mankind (102013) is represented in Freedom Wars In all its anti -utopian charm: as a result of wars and active consumer behavior, resources for life on the planet were not enough.
In the struggle for income, mankind settled in the zones warring to each other – panopticics. To take control of the remnants of fossils, the governments of the panopticians turned their citizens into jailers. Freedom Wars beats the idea of original sin: you are guilty because you were born. Each child “by the eyes” is sentenced to a million years of imprisonment.
Our hero in the opening video receives a similar period, and in addition-a bonus in the form of amnesia, which is why he forgets all his combat skills. The plot starts quite vigorously and intriguing, but later the narrative becomes monotonous and monotonous. No shoots, no confrontation of the system or global attempts to save humanity – all the expected genre cliches are forgotten here.
Do not sleep, do not run, Lady Linda Casino do not communicate
Million years – not the limit. In each area there are strict laws, non -compliance with which is punishable by an increase in the term. They spoke with the face of the opposite sex – a dozen extra years will form you;We ran for more than five seconds without stopping – be kind, linger for another half a century. At the beginning of the game, fines are issued literally at every step, so you directly begin to feel the hard dictatorship of the system and penetrate the setting.
However, everything is not so bad. Fortunately, the term of conclusion can not only extend your arrogant antics, but also significantly reduce. To become free, you need to prove your usefulness to society. Permissions for standard actions can be bought at the expense of points received during the execution of government operations. The same glasses can be spent on the development of the character and improvement of weapons. It is more important for you that natural human rights or “pumping” of combat skills.
To become free, you need to participate in events to achieve the highest good, completing the tasks of the government. The variability of the missions is not impressive: to save the inhabitants who were captured by huge monsters-biapses, or simply destroy the latter. The number of decommissioned years is directly proportional to the complexity of the task.
The instructions are quite the same. Our team and I teleport from our camera to the conflict region and "hover" in it for several tens of minutes in a continuous action. The combat process is dynamic and bright, however, this operation will have to be repeated a huge number of times, and it is in this endless repeatability that the whole plot campaign is concluded. Here is the main problem of creation SCE Japan Studio – All cards are laid out on the table in the first twenty minutes of the game. Neither plot revelations nor gameplay innovations expect us to. The game turns into a typical "grind"-a tranier that serves as an excellent background entertainment while watching a TV, for example.
Where the spike is, there is a rose
If not for a solid gameplay, then Freedom Wars It would be destined to become a gray mouse in a series of similar projects. The basis of the gameplay is the team interaction. On the task, we do not go alone, but accompanied by three colleagues in the workshop. Choosing the desired composition of “drummers” and “support” is our main goal. The former will apply the main damage, while the latter can treat you in difficult times.
However, in any case, the main burden of responsibility for the result falls on the player. The outcome of the battle depends on both your skills and on the objects worn on the character. The possibilities of “customization” are quite diverse: many options for changing hairstyles, skin color, eyes, a large number of accessories like headphones and hats – all this allows you to create their own unique image. With the social orientation of the game, this is an important plus.
There are also quite a lot of weapons: a huge set of weapons of near and long -range battle offers high variability in the battle. But the so -called spike acts as a nail. This is a rope with Velcro, allowing the main character to attach to vertical surfaces, as well as tighten the enemies. It is he who gives action-component Freedom Wars your flavor.
There are really enough types of weapons, and each of them has many attributes, which will not be easy to figure out the “casual” audience. In Freedom Wars You can smoke with your head. Unlimited micro -management will make you drown in the text sheets describing the characteristics of weapons, improvements, new rights. Someone will like it, but most users are unlikely to love a similar hardcore. The local craft system is especially annoyed. To improve any “gun” you have to get through a bunch of not intuitively appearing menu.
Local AI partners are far from always able to flaunt miracles of rational behavior. But this is not surprising: the main pride of developers was a cooperative regime designed for four people. In general, the social element is almost the most important component Freedom Wars. In the late stages of the game, when the complexity increases significantly, it is hardly worth hoping for serious help from colleagues controlled by artificial intelligence. There was a place for PVP mode, in which two teams of four people participate. There are not many games on PS vita that would be focused on the interaction between gamers.
Freedom Wars – This is perhaps one of the largest exclusive projects on PS vita. Original tie, peppy gameplay, colorful graphics – here all this is. However, this is the game for which the console is bought? We will be honest, FW -This is very bright and in places non-standard, but still "Grindel". And if in Japan this is enough to lead the charts (which Freedom Wars I did it), then the mass consumer of the western part of the world needs something more.
Pros: Interesting world;great opportunities for "customization";potential for tactical playing with friends.
Cons: monotonous gameplay;a winding "craft" system;"Grind".